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Time Tumblers

 

The Game Theory Module which took place in early 2016, required students who were split into teams and tasked to conceptualize an educational arcade style game for children aged 8-12. This concept was pitched to client, 67 Games.

LA Davids was one of the lead designers for this game and was part of the winning team. They chose to focus on the subject of mathematics and conceptualized a gender-conscious  game in a 2D top down falling orientation.

see web link: http://67games.org/ 

Also see presentation slides here created by LA Davids.

As part of the Prototyping Module later in the year, the Class of 2016, as a collective; developed a prototype of the initial concept as a 3D endless runner. The class was split into production departments: programming and art departments, each with appointed team leads.

LA Davids was elected as the Creative/Art Director for the project and managed a team of 15 artists.

Here is what they achieved in two weeks, as a collective.

see behind the scenes video alongside.

- 2 Weeks

- Team of 28

- Team Lead - M. Le Roux

-  Programming Lead C. Nel

Video Cred: Lars Espeter

Work in Progress Screen Shot

Video Cred: Lars Espeter

Photo Cred: Lars Espeter

AntVenture

Module project related to the game engine, Unity.

A team project with brief to conceptualize, design, plan and produce a functioning game based on the big hit mobile game, Flappy Bird. The teams were required to be innovative and use all the tools taught to create a 3D varation of the side-scrolling , endless runner.

- 1 Week

- Team of 10

Team Lead: LA Davids

Photo Cred: Lars Espeter

In Game Screen Shots

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